Saturday, March 30, 2013

Major Payne’s Pet Menagerie: Spectral Porcupette


Major Payne’s Pet Menagerie: Spectral Porcupette
Many years ago, I was in Loch Modan training to become the mighty paragon of a champion you see before you. Let’s not quibble about how legendary I am to behold! One day while I was out hunting grizzlies, armed with nothing more than a Whittling Knife, I was ambushed by a wily Mosshide chieftain by the name of Sagepaw! Several hours later, I was the proud owner of a fist-full of gnoll teeth, three new scars, and a very warm fur blanket. You know you’re impressed!
The reason I’m regaling you with this tale of just one of my many triumphs is that I know exactly how you tamers are gonna feel with this week’s challenge: Collect enough Giant Dinosaur Bones to earn yourself a Spectral Porcupette! There’s no hiking half-way across Pandaria carrying grummles on your back this time. No, your training will come at the hands—err, claws and hooves—of the primal monstrosities that run rampant on the Isle of Giants. There you will be reminded of just how fragile life can be!  If you want one of these paranormal, prickly pets, you’re gonna have to work for it! Give these tamers what for, Crithto.
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Crithto : This ghostly creature can be yours for a hefty pile of bones, if you dare to face the powerful beasts that roam the Isle of Giants. The Spectral Porcupette uses new moves drawn from the realm of spirits, blinding foes with Spectral Spine to strike them for heavy damage with Spectral Strike. The Porcupette can also go on the defensive, throwing up Spirit Spikes to damage any pet foolish enough to strike it, and warding off blows with Illusionary Barrier.
You have your orders! Be prepared to face some of Azeroth’s most dangerous creatures . . . and if the challenge makes you feel like you need a bottle and “nap nap time”, I won't laugh too hard if you want to bring some friends along with you. Tamers dismissed!
Come join the discussion about this pet in our Pet Battles forum. You can also learn more about the Spectral Porcupette by visiting Warcraftpets.com.

The Story of Warcraft: Landfall


The Story of Warcraft: Landfall
We’ve updated The Story of Warcraft with details on Patch 5.1, Landfall. While you join your faction in battle against the Thunder King, familiarize yourself with the saga of war and betrayal that led Horde and Alliance alike to the Isle of Thunder.
As heroes great and small continue to carve out the legends of Azeroth, we’ll keep a record right here.

PvP Gear in Patch 5.3


PvP Gear in Patch 5.3
There are more really big changes coming to the way that PVP gear works coming in patch 5.3. As you know if you read our previous blog on the subject, we approached patch 5.2 with the goal in mind of narrowing the PvP gear gap, as well as working to make PvP more accessible to all players, to broaden interest and provide a robust pool of competitors that enriches the PvP experience for everyone.
PvE vs. PvP
We face some significant challenges, so we’re prepared to take some unprecedented steps to meet them. Historically, we have always had a hard time balancing PvP gear against PvE gear, as these two areas of the game have very different gear design goals. In PvP, we want gear to matter, but we don’t want gear to become the overwhelming reason someone wins a match. For PvE, the difference in power between tiers has to be significant enough that players really feel rewarded and more powerful when they upgrade. This problem has been compounded as we now have Raid Finder, normal and heroic raid tiers, as well as item level gating to enter the Raid Finder.
Transitions: From Season 12 to Season 13
Patch 5.2’s gear changes represented our first attempt to balance PvP gear with PvE gear, and offer better ways to narrow the gear gap. We introduced the Elite tier of gear that would be available to all players after earning 27,000 Conquest Points throughout the season.  This allowed us to balance Honor gear against Raid Finder gear, Conquest gear against normal mode raiding gear and Elite gear against Heroic mode raid gear. But, keeping pace with PvE gear also means that there is significant difference between this season’s Honor gear and the Elite gear. Not to mention that there is a tremendous difference between a fresh 90 and a veteran, Elite geared player. While it’s important to have that difference, the competitive nature of PvP means that highly geared players can serve as a deterrent to players who are looking into trying PvP for the first time. Trying to keep pace with the escalating ilevel of PvE gear has proven quite difficult for PvP.
Furthermore, as Season 13 has illustrated, having more than two levels of PvP gear can generate some significant issues during season transitions. Players expect that each season will start on a fairly level playing field. The presence of upgrades in 5.1 meant that some players now have a gear advantage over players with this season’s Honor gear. The presence of higher ilevel Elite gear has the potential to create an even bigger issue in Season 14.
Still, we think we’ve taken some great steps forward with PvP gear in Mists of Pandaria. PvP Power has given us an extremely useful ‘knob’ to turn so we can adjust PvP gear to make sure that it’s better than its PvE equivalent. Meanwhile Resilience, while well-intentioned, has actually made the gear gap worse over time. We think that most players would be okay with going into PvP with lower damage if they were a bit more durable. We believe that a broader population of PvPers will offer a better experience for everyone, and also provide a better pool of players as we introduce refinements to how Battleground queuing works in the future. One of the best ways for us to increase the number of players that participate in PvP is to reduce the barrier to entry for those who play World of Warcraft regularly but don’t participate in PvP. Specifically, we’re referring to PvE players that spend a lot of time gearing up in PvE but feel that PvE gear is a severe liability in PvP (because, well, it is ).
Incoming 5.3 Gear Changes
With all of this in mind, we’re making some pretty dramatic changes to PvP gear and the PvP environment in 5.3:
  • Base Resilience will be set to 65% for all characters level 85 and higher
  • Resilience will be removed from nearly all PvP gear
  • Players will still be able to use Resilience gems and enchants
  • PvP power will remain exclusively on PvP gear
  • PvP set bonuses that currently provide Resilience will now provide PvP Power
  • Healers and hybrid-casters will benefit to a greater degree from PvP Power, and Battle Fatigue will increase to make PvP gear superior for healers.
  • Conquest gear will be increased to item level 496 (up from 493).
  • Elite gear will be decreased to item level 496. This gear will essentially become a prestige upgrade.
  • The Big Change: We will be adding an item level ceiling to all gear in unrated Battlegrounds, Rated Battlegrounds and Arenas
    • All gear with item levels higher than 496 will be scaled down to 496 (Conquest gear item level). This includes even Conquest items that exceed the ilevel ceiling, such as weapons. 
In addition, some of the changes that we’ve discussed previously will also be implemented:
  • In patches that don’t include a new season (including patch 5.3), the seasonal currency requirement of 7,250 Conquest Points earned will be lifted from weapons. The seasonal currency requirement must always be met to purchase Elite items, though.
  • Once the 27,000 Conquest Point seasonal currency requirement is reached, players will be able to purchase Tyrannical Gladiator’s gear with Honor Points.
  • The Conquest Point catch up cap will be introduced. You can read our PvP Gear in 5.2 and Beyond blog for more information on these changes.
We’re taking these steps because we want to improve by providing a richer pool of potential competitors (which can result in faster queues, as well as queuing system refinements later on), and make an incredibly fun element of World of Warcraft more accessible to a larger audience.
What to Expect
We expect these changes will bring about a number of significant effects. First, we feel that they will still preserve our most important design goal: the best gear for competitive PvP will come from PvP. Since all other gear will be scaled down to the Conquest’s item level of 496 as a maximum, the Conquest gear will always be better by a significant margin because it will have PvP Power on it (which doesn’t count toward the item’s item level budget). Even Honor gear, with its considerable amount of PvP Power, will provide more damage in PvP than normal and Heroic raid gear. For example, a Heroic Thunderforged weapon and a Conquest weapon will be the same item level in PvP, with the same amount of primary stats, secondary stats and stamina. While the PvE weapon will do very good damage, it will still do less damage than the Conquest weapon due to the presence of PvP power on the PvP weapon.
We also believe that the changes will make it easier for those who aren’t PvPing now to give it a try or possibly motivate those that play only rarely to play more often. While they will do less damage than a player with PvP gear, they will have the same survivability, Stamina and Resilience. The damage differences shouldn’t be so great that they will be ‘insta-gibbed’ by the average opponent in PvP gear either. We expect these improvements will make PvP more fun for both hardcore players who want a more even playing field, as well as competitors who just want to dive in and have some fun without feeling the need to assemble a specialized gear set.
We Want Your Feedback!
This is a pretty massive change for World of Warcraft and while it would probably be more appropriate at the start of a new season, or even an expansion, we want to address the current gear situation quickly. We think this solution will help us meet our design goals and help create a more active, competitive, and fun PvP environment.
We know that concerns and questions are inevitable, and we look forward to hearing your thoughts on the subject. We invite you to try these changes on the PTR for yourself, and we’ll be watching for your feedback on the PTR Discussion forum.

5.3 PTR Patch Notes


5.3 PTR Patch Notes
Patch 5.3 will soon be available for testing on the Public Test Realms ! By participating, you can help us test new content before it's available. This patch includes a brand new Battleground, a new arena, new scenarios, assorted bug fixes, and more.
Please keep in mind that the below notes are not final, and a great deal could change before the final patch 5.3 release.
Updated March 22
World of Warcraft PTR Patch 5.3
General
  • Please note: During the 5.3 PTR, not all the content listed may not be available for testing or may only be available during a limited testing window. Keep an eye on our PTR Discussion forum for details.
  • New Battleground: Deepwind Gorge
    • In the new Battleground situated in the Valley of the Four Winds, the Alliance and Horde continue their war for Pandaria’s precious resources. While the two factions battle for control over mines, they must also protect their own resources from being stolen and turned against them!
  • New Arena: Shado-Pan
    • Gladiator hopefuls have a new location to test their mettle amidst the Kun-Lai mountain tops, in the training grounds of the powerful Shado-Pan. Players must make use of the looming tiger statues and fenced platforms to gain an advantage that will bring victory and glory!
  • New Scenario: Battle on the High Seas
    • Help your faction fend off enemy forces in the midst of a battle for naval supremacy on the High Seas.
  • New Scenario: Blood in the Snow
    • An agent of Zandalar has infiltrated Dun Morogh and rallied the Frostmane trolls. At Varian’s request, Moira will lead her personal guard against them once the king’s champions have stopped the magical storm protecting Shimmer Ridge.
  • New Scenario: Dark Heart of Pandaria
    • Goblin engineers have been excavating in the Vale of Eternal Blossoms to find a mysterious artifact, but all they've found is trouble; you have been personally called upon by the Warchief to aid them in their hour of need.
  • New Scenario: The Secrets of Emberdeep
    • Infiltrate the Emberdeep Caverns and assist the Gob Squad in investigating a recent disappearance in Durotar.
  • Heroic Scenarios
    • A heroic difficulty for Scenarios have been added and are designed to provide challenging content for small groups of well-seasoned adventurers. Completing a Heroic Scenario awards Valor points, and a chance to obtain Raid Finder quality items.
       
Classes
Death Knight
  • More information coming soon.
     
Druid
General
  • Mark of the Wild had its mana cost reduced to 5%, down from 10%.
  • Symbiosis: Intimidating Roar had its cooldown increased to 90 seconds, up from 60 seconds.
     
Hunter
  • More information coming soon.
     
Mage
General
  • Arcane Brilliance had its mana cost reduced to 1%, down from 4%.
  • Dalaran Brilliance had its mana cost reduced to 1%, down from 4%.
     
Monk
General
  • Spear Hand Strike now locks a spell school out for 4 seconds, down from 5 seconds.
Windwalker
  • Legacy of the Emperor had its energy cost reduced to 1%, down from 6%.
  • Legacy of the White Tiger had its energy cost reduced to 1%, down from 6%.
     
Paladin
General
  • Blessing of Kings had its mana cost reduced to 5%, down from 22.3%.
  • Blessing of Might had its mana cost reduced to 5%, down from 22.3%.
     
Priest
General
  • Power Word: Fortitude had its mana cost reduced to 1%, down from 4.4%.
     
Rogue
  • More information coming soon.
     
Shaman
  • More information coming soon.
     
Warlock
General
  • Dark Intent had its mana cost reduced to 1%, down from 4%.
     
Warrior
Talents
  • Vigilance now resets the cooldown on Taunt in addition to its current effects.
     
Quests
  • More information coming soon.
     
Creatures
  • Oondasta
    • Shiny Pile of Refuse now has a chance to contain a Primal Egg, and a number of Dinosaur Bones.
    • Spitfire Beam no longer increases in damage with each jump, deals a flat 200,000 damage(up from 150,000 damage), and jumps to 99 targets (up from 20 targets).
       
Pet Battles
  • Dueling for Pet Battles are now available in all dungeons and raids. Enjoy!
     
Raids, Dungeons, and Scenarios
Loot Specialization
  • Players can now choose to receive loot for a specialization that's different from their current class role. This feature could be accessed by right-clicking on the character portrait and selecting the option from the drop-down list. Loot specialization is available for bonus rolls, Raid Finder, and Pandarian quest rewards.
Raids
  • Bonus Roll
    • Protection for bad luck streaks have been added to bonus rolls. Each bonus roll that does not provide loot has a progressively better chance to award loot to the player.
  • Serpentshrine Cavern
    • For the Fathom-Lord Karathress encounter, Cataclysmic Bolt now deals 10% of the target's maximum health plus 500 damage, down from 50% of target's maximum health, the stun effect is now a Stun mechanic, and can target any player instead of only characters with mana.
    • Lady Vashj
      • Coilfang Strider's Panic ability now activates every 4 seconds, up from every 2 seconds.
      • Shock Blast's stun effect is now a  Stun mechanic.
      • Tainted Elementals now despawn after 20 seconds, up from 15 seconds.
  • Tempest Keep
    • For the High Astromancer Solarian encounter, Nether Scryer's Domination spell now has a 2 second cast time, up from instant cast, and can be silenced.
    • For the Void Reaver encounter, the radius for Arcane Orb has been reduced to 15 yards, down from 20 yards.
  • Throne of Thunder
    • Amani’shi Beast Shaman no longer casts Chain Lightning while mounted on Amani Warbears.
       
PvP
  • Additional information and explanation for the reasoning behind these PvP changes could be found on the blog titled: PvP Gear in Patch 5.3.
  • All characters now have a base Resilience of 65%.
  • Resilience has been removed from most PvP gear.
  • PvP Power will remain on PvP gear.
  • Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493.
  • Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496, down from ilevel 512.
  • Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.

Battlegrounds
  • More information coming soon.
     
Professions
  • Herbalists of low skill can now pick herbs in Pandaria for a small amount of usable material. The yield an herbalist will be able to harvest from each node is determined by skill level.
  • Miners of low skill can now mine mineral deposits in Pandaria for a small amount of usable material. The yield a miner will be able to harvest from each node is determined by skill level.
     
Items
  • The Voidbinders are back in capital cities and shrines.
    • PvE Item Upgrades
      • Items upgradable by Valor now require 250 Valor to upgrade per 4 item levels, for a total of 500 Valor for 8 item levels per item. This is retroactive to all items that use Valor.
      • Items upgradable by Justice now require 750 Justice to upgrade per 8 item levels, for a total of 750 Justice for 8 item levels per item. This is retroactive to all items that use Justice.
    • PvP Item Upgrades
      • Malevolent Gladiator’s Conquest (Season 12) items that have upgrades available are still upgradable at their original costs.
      • Dreadful Gladiator’s Honor (Season 12) items that have upgrades available are still upgradable at their original costs.
      • No other PvP items are upgradable.
  • Unclaimed Black Market Containers are now available on the Black Market Auction House. What's inside? It's a mystery! When opened, the container has a chance to contain any item that can be available on the BMAH.
  • Courageous Primal Diamond had its clearcasting effect renamed to “Lucidity” to differentiate it from other spells with that name.
     
UI
  • More information coming soon.
     
Bug Fixes
  • More information coming soon.
     

Major Payne’s Pet Menagerie: Kun-Lai Runt


Major Payne’s Pet Menagerie: Kun-Lai Runt
Crithto has informed me that some of you felt last week's pet was too adorable. And here I thought I was easing you into your training. How else are we supposed to mold you into a lean, mean, Pet-Battling machine!?
Fine, let's ramp things up. Meet your newest soldier: the not-so-cuddly Kun-Lai Runt! Give 'em the lowdown, pug.
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Crithto : Shaking the very ground with each step it takes, the Kun-Lai Runt is an offensive powerhouse! At higher levels, the Runt can employ a 3-hit combo, chilling foes with Frost Shock, followed by a stunning Deep Freeze attack, and finishing off any foe with massive damage from its powerful Takedown.
Excellent. Now, the goal here is to get you in shape and ready to conquer the mighty pets of Azeroth. Sure, you may have had trouble with my team, but whippin’ you into tip-top form is my goal! This week, your job is to climb the peaks of Kun-Lai Summit, but there are a few ground rules. First, you can’t use a mount. Hoof it, tamer! Second, you must visit the grummles, find the ones with the giant rucksacks, and carry three of them on your back as you head up. That’s right, channel your inner yak! Third, you have to get there by walking backwards. From Krasarang!
Move out!
Come join the discussion about this pet in our Pet Battles forum. You can also learn more about the Kun-Lai Runt by visiting Warcraftpets.com.