Saturday, December 29, 2012

Hellscream is my warchief


Hellscream is my warchief
The choice of what race you play in the game can be more significant than I'd understood. Usually, whenever I roll a Horde toon, I play a tauren. As a result, my point of view has always skewed towards that of the tauren NPC's like Baine and Cairne. I found certain Horde quests distasteful and couldn't get into how the Horde seemed to be getting more bellicose asCataclysm developed, much less the full on 'war were declared' mindset of Mists of Pandaria. Doing the Horde side quests on my tauren, I always felt mindlessly violent and that I was simply making things worse everywhere I went.

Cut to a few months down the road, and I'm playing as an orc. Suddenly, I have absolutely no problem with what I'm doing. The entire Dominance Offensive has been incredibly refreshing because trying to get into the mindset of an orc has made it all very simple. It's not fair to call orcs simple exactly, but you could call them elemental, in a way -- going all the way back to their tribal roots on Draenor, when survival was paramount and life was a struggle. There's a pure Darwinism to it all, the strong take what they need or they aren't strong at all.

In many ways, I see the Horde through new eyes. While Matthew Rossi, the human being writing this article likes them even less now in a lot of ways -- seeing the Horde constantly taking aggressive action then complain and whine when they get hit back always annoys me, for instance -- I'm enjoying playing Horde a lot more now, because I can finally understand how someone could follow Hellscream willingly. If anything, Garrosh Hellscream isn't perverting the Horde or the orcish character at all. He's the ultimate fulfillment of it.
Hellscream is my warchief
In many ways, Go'el son of Durotan was an anomaly, and as a result the alliances he forged with the tauren and Darkspear trolls were anomalous as well. The Horde is primarily an orcish institution, and it's important to remember that while Gul'dan perverted ancient orcish traditions to bring the Horde that invaded Azeroth into existence, he didn't invent them. Orcs are inherently tribal, competitive and aggressive, but they also value unity in the face of a larger threat or they wouldn't have come up with the Horde concept in the first place.

Keep in mind that for all of its mostly-lost natural beauty, Draenor was a harsh planet in many ways. The ancient orcs had to deal with the gronn and their ogre offspring, while hunting massive and dangerous prey like clefthooves. There were also the now-vanished grom, or giants, to contend with. Zangarmarsh shows us the wide variety of hostile life that once teemed throughout Draenor, and the orcs survived and even thrived on that alien world despite rivals like the arakkoa. Even before Ner'zhul or Gul'dan, the orcs were aggressive hunters and survivors. They certainly had shamans who dealt with the ancestors and the elements, but it would be a mistake to view them as peaceful.

What's really changed following the rise of Gul'dan's Horde, the real legacy of his manipulation, is that modern orcs are unified in a way they were not on Draenor. Furthermore, while Thrall may have had the best of intentions in settling the orcs in Durotar, the fact is that when faced with a rugged land the orcs have always sought to conquer the obstacles. It's what they are. As survivors, they seek to survive. By placing them in a desert that does not provide for their needs, their natural drive to overcome is engaged. Orcs do not beg, they strive. And that's exactly what Hellscream is offering them, a clear-cut battle with an enemy that has humiliated them once already with the stakes being their own survival. Not merely to survive, in fact, but to thrive.
Hellscream is my warchief
Now, it's true that the orcs are alien invaders who destroyed their own planet and then came to Azeroth to use up another. The truth of that statement can't be denied, but most orcs aren't bothering to deny it. Why would they? They know how they got there. But it's worth keeping in mind that it's been decades since the First and Second War. Wherever they came from, however they got there, the orcs are here and they have nowhere else to go. The children of the camps, and now the children of those children, have come of age on Azeroth and have known no other world. This is home, as far as they're concerned. And when Garrosh tells them they deserve a rich homeland, like the one they see to the north held by the elves, like the ones they saw to the east in the Eastern Kingdoms, they see no reason to disbelieve him. Why shouldn't they take what they need? It's what they've been raised to believe, told in stories of old Draenor, and in the tales of heroes like Orgrim Doomhammer and Grom himself, the orc who damned and then saved his people.

Looking at Hellscream through those eyes, it's hard to imagine why you wouldn't follow him. His values are the Horde's values. He claims that the Horde can overcome and conquer. He promises a future where the orcs and those who stand by their side rule Azeroth, because they were strong enough to claim it. As a territorial people forced to reside side by side, who have lost many of their old tribal identities, the Horde itself becomes the tribe and the entire world becomes that tribe's territory. To an orc, talk is cheap. If the Alliance wants to hold their land, they'd better draw steel.

Hellscream is my warchief. Gol'Kosh, lok regar.

Wednesday, December 26, 2012

They’re Here! -- Feast of Winter Veil Presents


They’re Here! -- Feast of Winter Veil Presents
Greatfather Winter has delivered once more and you’ll find a plethora of presents under the tree in Orgrimmar for the Horde, and in Ironforge for the Alliance.  Don’t miss your opportunity to receive this year’s exclusive gift.

Monday, December 24, 2012

is it the world or WOW thats ending according to the myans?

well played blizzard :)

Patch 5.2 PTR Patch Note Preview


Patch 5.2 PTR Patch Note Preview
The first World of Warcraft: Mists of Pandaria patch of 2013 is currently in development and this is your chance to see some of the things that are in the works. This patch will include a massive new raid dungeon, a multi-faceted new quest hub, Pet Battle improvements, new world bosses, significant class balance changes, brand new pets and mounts, assorted bug fixes, and more.
Note: The Patch 5.2 PTR is not yet available, but you can feast your eyes on the latest version of the PTR patch notes below. Please keep in mind that these changes are not final, and a great deal could change before the final patch 5.2 release.
Look for the 5.2 PTR to become available in early January!

World of Warcraft PTR Patch 5.2
  • General
    • New Daily Quest Hub: The Isle of the Thunder King.
      • Here players can join the assault to conquer Emperor Lei Shen's island stronghold, unlock new questlines and daily quest hubs, participate in special events, earn the right to visit the fabled Treasure Room, lay claim to an arsenal of powerful Mogu artifacts for their faction, and more.
      • Each faction's finest are spearheading the assault: the Kirin-Tor Offensive led by Jaina Proudmoore and the Sunreaver Onslaught led by Lor'themar Theron. Earning reputation with these new factions offers heroes the opportunity to receive new quests and reputation rewards, including powerful items and an intimidating new mount.
      • After both the Alliance and the Horde have eked out a foothold on the isle, players can choose to perform quests that are PvE or PvP focused. PvP quests will direct players against opposing faction NPCs, but slaying opposing players will grant credit as well.
      • As the heroes conquer the Isle, they will unlock the powerful Lightning Forge, which will allow Blacksmiths to forge mighty raid-worthy items, as well as classic weapons from the past.
      • Players on the PTR can teleport to the Isle of the Thunder King at their faction shrines in the Vale of Eternal Blossoms. While the Isle of the Thunder King will be unlocked progressively by each realm based on participation in the war effort, initially only some of the Isle’s features will be unlocked. Future updates will include the Shipyard and the Main Courtyard. Some features, including the Treasure Room, will not yet be available.
    • New Raid: Throne of Thunder
      • Emperor Lei Shen, the Thunder King, has returned to wreak his vengeance on Pandaria. It falls to the heroes of the Alliance and the Horde to stop the newly resurrected tyrant and his Zandalari allies in the massive new raid: Throne of Thunder.
      • Throne of Thunder is a sprawling citadel housing 12 new raid encounters, and players that defeat Emperor Lei Shen in Heroic mode can earn the opportunity to face an additional 13th foe.
      • The Raid Finder version of the Throne of Thunder will be divided into 4 different wings.
      • Join the Shado-Pan Assault in their singular drive to see Lei Shen, The Thunder King, defeated once and for all, and gain access to impressive Valor reward items. Reputation with this faction can be earned only within the Throne of Thunder raid dungeon.
      • Please note: During the 5.2 PTR, this raid dungeon will only be available during a limited testing window. Keep an eye on our PTR Discussion Forum for details.
    • The Legendary Quest Continues:
      • Wrathion must know the origin and source of Mogu power, and Azeroth's mightiest heroes will aid the Black Prince in finding out what it is. The search for information will take players into the depths of the Thunder King's Palace, and pit them against trials of perseverance and skill. Along the way, they'll unlock the secrets to a new headgear enchantment, the Crown of the Heavens.
      • Please note: Initially this quest is not available on the PTR, but will be coming soon.
    • New World Bosses: Nalak, the Storm Lord and Oondasta
      • Nalak, the Storm Lord
        • After the Isle of the Thunder King has been conquered, the gate guardian of the Thunder King's citadel will appear: Nalak, the Storm Lord. Players will frequently have the opportunity to test their mettle against him.
      • Oondasta
        • Found in a place that has been lost in time, the great devilsaur lord Oondasta has been outfitted for battle with weaponry and armor by the Zandalari, and awaits players brave enough (or foolhardy enough) to seek him out on the mysterious Isle of Giants found in the seas north of Kun-Lai Summit.
    • Buy The Farm
      • Players that have grown attached to working the land at Sunsong Ranch can now purchase the land from Farmer Yoon. Once the farm is owned by a player, it becomes a rest point like an Inn, where the player can bind and instantly log out. Work orders will pour into the farm from factions across Pandaria, and completing a work order will earn a reputation boost with the issuing faction.
      • Please note: The new Sunsong Ranch features are not available on the PTR, but will be coming soon.
    • New World Boss System
      • All world bosses are now Tap to Faction. This new system offers every eligible player of the same faction that engages a boss the chance to earn loot. Under the new system, players will only be able to earn loot from each world boss once per week, but bonus rolls apply. Bosses will now respawn more frequently as well.
         
  • Classes
    • Death Knight
      • Death Siphon now heals for 150% of the damage dealt (was 100%).
      • Conversion now costs 5 Runic Power plus 5 per second thereafter (was 10 Runic Power plus 10 per second).
      • The Bloodworms summoned by Blood Parasite now have 200% more health.
      • Unholy
        • Reaping now also applies to Icy Touch.
        • Summon Gargoyle no longer costs Runic Power.
        • Gargoyle Strike now deals Shadow and Nature damage (was Nature only).
        • Ebon Plaguebringer now causes Plague Strike to inflict Frost Fever, in addition to its other effects.
    • Druid
      • Cyclone now has a 30-second cooldown for Feral Druids. In addition, it will now share diminishing returns with Banish, Seduction, Bind Elemental, Hex, Freezing Trap, Wyvern Sting, Gouge, Sap, Hibernate, Paralysis, Polymorph, Ring of Frost, Repentance, and Quaking Palm.
      • Symbiosis
        • Shattering Blow now has a 1.5-second cast time to align correctly with the Warrior version of this ability.
      • Displacer Beast has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl.
      • Cenarion Ward now grants 100% increased healing.
      • Frenzied Regeneration now scales 10% more efficiently with attack power.
      • Tooth and Claw now scales 10% more efficiently with attack power.
      • Mastery: Nature's Guardian now provides 20% more armor per Mastery rating.
      • Rejuvenation now costs approximately 9% less mana.
      • Revive and Mark of the Wild now cost 55% less mana.
      • Faerie Swarm can now snare more than one target at a time.
      • Mass Entanglement now has a 30-second cooldown (was 2 minutes).
      • Typhoon now has a 30-second cooldown (was 20 seconds).
      • The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets.
      • Soul of the Forest
        • Balance: Now generates 40 Lunar or Solar energy upon leaving Eclipse.
        • Feral: Unchanged.
        • Guardian: Generates 3 additional Rage per Mangle.
        • Restoration: Now grants 70% Haste on the next spell cast after the Druid casts Swiftmend.
      • Nature's Vigil now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).
    • Hunter
      • Bestial Wrath may now be activated when there is no line of sight to the Hunter's pet.
      • Silencing Shot now has a 24-second cooldown (was 20).
      • Binding Shot no longer has a Focus cost.
      • Wyvern Sting no longer has a Focus cost, and its cooldown is now 45 seconds (was 60 seconds).
      • Glyph of Marked for Death has been removed, and its effects are now baseline.
      • New Glyph: Glyph of Liberation. This glyph now causes Disengage to heal the Hunter for 5% of maximum health when used.
    • Mage
      • Invocation now removes Evocation's cooldown and reduces its channeling time and duration by 50%. A completed Evocation now grants 15% increased damage (was 25%) for 1 minute (was 40 seconds) after an Evocation is completed. Passive mana regeneration is reduced by 50% only while Invoker's Energy is active.
      • Greater invisibility now has a 90-second cooldown (was 2.5 minutes).
      • Frostbolt cast by Mirror Images now deals 50% more damage.
      • Improved Counterspell has been removed.
      • Glyph of Fire Blast has been replaced with Glyph of Inferno Blast. Glyph of Inferno Blast causes damage-over-time effects spread by Inferno Blast to spread to 1 additional target.
      • Blazing Speed can now be triggered at will.
      • Cold Snap now heals the Mage for 15% of maximum health when used (was 30%).
      • Ice Floes now has a 45-second cooldown (was 1 minute).
      • Scorch now costs 3.5% of base mana (was 0.1%).
      • Arcane
        • Arcane Blast's mana cost has been increased to 1.66667% of base mana (was 1.5%).
      • Frost
        • Frostbolt now deals 24% more damage, but its debuff no longer increases subsequent Frostbolt damage.
        • Water Elemental
          • Freeze no longer does damage, and only provides Fingers of Frost on a successful freeze.
    • Monk
      • New Level-60 Talent: Ring of Peace
        • Ring of Peace forms a 8 yard sanctuary around the target for 8 seconds, causing all enemies in the area of effect to be silenced and disarmed.
      • New Windwalker and Brewmaster ability added at level 30: Nimble Brew. Nimble Brew removes all stun, fear, and root effects, and reduces the duration of those effects if they are re-applied by 60% for 6 seconds. It has a 2-minute cooldown.
      • Chi Wave now does 100% more damage and healing, and no longer costs Chi, but now has a 15-second cooldown.
      • Zen Sphere now has a limit of 2 (was 1), now detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, and no longer costs Chi.
      • Chi Burst now does 100% more damage and healing, no longer costs Chi, and now has a 30-second cooldown.
      • Path of Blossoms has been removed.
      • Deadly Reach has been removed.
      • Paralysis is now a physical, non-magical effect, and can no longer be dispelled, grounded or reflected, and its base range has been increased to 20 yards.
      • Tiger's Lust and Touch of Karma no longer have a Chi cost.
      • Tiger's Lust can no longer be used on targets that have other temporary speed increases active.
      • Charging Ox Wave now has a 30-second cooldown (was 60 seconds).
      • Dampen Harm can now be used while stunned, and its cooldown will now begin when used, not when the effect ends.
      • Healing Elixirs now heals the Monk for 15% of maximum health (was 10%).
      • Chi Torpedo now deals 15% more damage.
      • Healing Spheres now have a duration of 1 minute. Healing Spheres generated by Mastery: Gift of the Serpent now have a duration of 30 seconds.
      • Mistweaver
        • Life Cocoon can no longer be dispelled.
        • Zen Focus, the 4-piece Mistweaver set bonus, is now more responsive.
        • It is no longer possible to use Thunder Focus Tea while silenced.
        • Healing Spheres will now heal for 50% of their original value if they expire without being picked up. This healing will factor in relevant Mastery.
        • Xuen will now fixate on the Monk's original target.
      • Windwalker
        • New Level-75 Ability: Storm, Earth and Fire
          • The Windwalker can summon up to 2 elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 40% of the Monk's normal damage. Each spirit lasts until the ability is canceled, or that spirit's target dies or otherwise becomes unavailable.
        • Combo Breaker is now a passive ability granted at level 15 that grants a 12% chance to make the Monk's next Blackout Kick or Tiger Palm cost no Chi.
        • New Mastery: Bottled Fury -- Increases the damage bonus provided by Tigereye Brew by .2% per Mastery per stack.
        • Tigereye Brew now increases damage by 1% per stack (was 2%), but is now improved by Bottled Fury.
        • Tigereye Brew now gains 1 charge after spending 2 Chi (was 4 Chi).
        • Tigereye Brew will now stack to 20, but only 10 charges can be consumed per activation.
        • A user interface alert now displays upon reaching 10 stacks of Tigereye Brew.
      • Brewmaster
        • Mastery: Elusive Brawler now provides 25% more Stagger per Mastery rating.
    • Paladin
      • Hand of Purity now reduces all incoming damage by 10% in addition to its other effects.
      • Eternal Flame's periodic heal now provides 100% more healing when self-cast.
      • Judgment now costs 5% of base mana.
      • Protection
        • The base damage of Consecration has been increased by 789%, and it now scales less efficiently with attack power by approximately 11%.
    • Priest
      • Power Word: Solace has been redesigned.
        • Power Word: Solace replaces Holy Fire. It deals the same damage and interacts with other spells and abilities in the same manner, but is instant, costs no mana, and restores 1% of maximum mana on each cast.
      • Dominate Mind now has a 1.8-second cast time (was 2.5 seconds).
      • Angelic Feather now has a 6-second duration (was 4 seconds).
      • Body and Soul now has a 3-second duration (was 4 seconds).
      • Glyph of Holy Fire has been redesigned. It now increases the range of Holy Fire, Smite, and Power Word: Solace by 10 yards.
      • Discipline
        • Focused Will now reduces damage taken by 15% per stack, with a limit of 2 stacks.
        • Spirit Shell no longer benefits from Mastery, and now properly includes the benefits of Divine Aegis and critical effect chance.
        • Rapture now provides mana equal to 250% (was 200%) of the Priest's Spirit, but no longer benefits from Spirit provided by short-duration bonuses.
    • Rogue
      • Preparation is now a baseline ability learned at level 68.
      • Versatility has been removed.
      • New Level-90 Talent: Marked for Death
        • Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1-minute cooldown.
      • New Level-60 Talent: Cloak and Dagger
        • Ambush, Garrote, and Cheap Shot now have a 30-yard range, and will cause the Rogue to teleport behind the target.
      • Burst of Speed now costs 30 Energy (was 50 Energy), can be used in Stealth, and always grants increased movement speed in addition to breaking snare effects, but no longer breaks root effects.
      • Shuriken Toss now causes the Rogue to throw shuriken instead of auto-attacking for 10 seconds after Shuriken Toss is used.
      • Deadly Throw can now interrupt spellcasting when used at 3, 4, and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively (was 5 combo points and 6 seconds).
      • Nerve Strike now reduces the effectiveness of healing provided by the target by 25%.
      • Shadow Focus now reduces ability energy costs by 75% while stealthed (was 100%).
      • PvP set bonuses have been changed:
        • Vigor is now the 4-piece set bonus and increases maximum energy by 50 (was 10).
        • Deadly Brew is now the 2-piece set bonus, and its effects remain unchanged.
      • Combat
        • Vitality now increases attack power by 30% (was 25%).
        • Blade Flurry now deals 75% less damage.
      • Subtlety
        • Sanguinary Vein now increases the damage the target takes by 20% (was 16%).
    • Warlock
      • The Felhunter ability Spell Lock is now an interrupt, and no longer applies a 3-second blanket silence.
      • Blood Fear has been redesigned. This ability is now cast on the Warlock, and causes melee attacks that strike within the next 60 seconds to fear the attacker. When cast, the ability has 1 charge, costs 20% health to activate, and has a 30-second cooldown.
      • Soul Leech now provides an absorption shield instead of healing.
      • Sacrificial Pact now requires the pet to sacrifice 25% of its health to activate (was 50%).
      • Kil'jaeden's Cunning is now a passive talent, and its activated ability has been removed.
      • The passive damage from Archimonde's Vengeance no longer has a visual effect.
      • Grimoire of Sacrifice now increases the damage of abilities by 20% (was 25%) for Destruction, and 45% (was 50%) for Affliction.
      • Grimoire of Sacrifice now provides the spell Whiplash instead of Seduction when a Succubus is sacrificed.
      • Glyph of Burning Embers has been removed, and its effects are now baseline for Destruction Warlocks.
      • Glyph of Soul Shards has been removed, and its effects are now baseline for Affliction Warlocks.
      • New Glyph: Glyph of Ember Tap. This glyph increases the healing gained from Ember Tap by 50%.
      • New Glyph: Glyph of Drain Life. This glyph increases the healing gained from Drain Life by 30%.
    • Warrior
      • Shockwave now has a 40-second cooldown (was 20 seconds), striking 3 or more targets will reduce its cooldown by 20 seconds.
      • Second Wind now causes a Warrior that has been reduced to 35% health or lower to regenerate 2% of their health per second (was 3%), and now generates 15 Rage over 10 seconds (was 20 Rage).
      • Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP) in addition to its other effects.
      • Shield Barrier now scales approximately 10% less efficiently with attack power.
      • Storm Bolt now deals 125% weapon damage (was 100%).
      • Enraged Regeneration now costs 30 Rage (was 60).
      • Glyph of Death from Above no longer increases the damage dealt by Heroic Leap.
      • Arms
        • Taste for Blood has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage or the target dodges, and no longer interacts with Heroic Strike. It now requires level 20 (was level 50).
        • Slam now deals 220% weapon damage (was 190%).
      • Protection
        • The base damage of Shield Slam and Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power.
    • Shaman
      • Elemental Mastery now has a 1-minute cooldown (was 2 minutes).
      • Shamanistic Rage is now available to Elemental Shaman as well as Enhancement Shaman.
      • Conductivity no longer requires that the target be within the area of effect of Healing Rain.
      • Ancestral Swiftness now increases spell haste by 5% and melee haste by 10% (was 5%/5%).
      • Glyph of Purge now adds a 6-second cooldown to Purge.
      • Stone Bulwark Totem now absorbs 25% more damage.
      • Unleashed Fury Flametongue now increases Lightning Bolt damage by 20% (was 30%), and Lava Burst damage by 10% (was 0%).
      • Primal Earth Elemental and Primal Fire Elemental now deal 20% more damage.
      • Elemental Blast now has a chance to increase the caster's Agility for Enhancement Shaman.
      • Glyph of Flame has been redesigned. This glyph now causes the Shaman to heal for 50% of the damage dealt by Flame Shock.
      • Flame Shock's duration has been increased by 25%.
         
  • Quests
    • Warlocks can now undertake a solo adventure that culminates with the ability to change the color of their Fire spells to appear Fel green. The quest begins for those Warlocks determined or fortunate enough to have laid their hands on the fabled Codex of Xerrath.
       
  • Creatures
    • Zandalari forces have begun scouting the shores of Pandaria, searching for the perfect invasion point.  The Zandalari can be found in Krasarang Wilds, Dread Wastes, Townlong Steppes, Jade Forest, and Kun-Lai Summit.  Zandalari Scouts can be handled by 1 or 2 players, while elite Zandalari Warbringers will likely require a full party of 5 heroes. Defeat Warbringers to gain special drops, including crafting materials, reputation gains, an achievement, and even the chance to get one of three new rare mounts!
    • Galleon now respawns much more frequently, but players can only receive loot from him once per week.
    • Dire Horns have been added as a tamable species for Hunters that have learned the required skill. Aspiring Dire Horn owners should seek out clues regarding these auspicious beasts.
       
  • Pet Battles
    • Supercharge now provides a 125% damage bonus (was 150%), and its cooldown is now 4 rounds (was 3).
    • Sprite Darter Hatchling – Evanescence and Arcane Blast have swapped ability positions.
    • Nether Roach is now a real roach and can now survive the apocalypse.
    • Battle Pet Bandages now stack to 25 and are Bind to Account.
    • Battle-Stones now have a chance to be awarded from PVP Pet Battles.
    • Pets whose color schemes change each time they are summoned have returned. Older pets with this behavior now have it back, as well as some newcomers.
    • Pet levels will now only display on the map when pets are tracked.
    • Taming the World now lists its reward correctly in the Achievements pane.
    • Level-capped players will now have a chance to earn Lesser Charms of Good Fortune after winning a pet battle versus a pet within 5 levels of the highest level pet on their team. Higher-level pets will offer a better chance to earn a charm.
    • Winning a pet battle versus a team within 5 levels of the player's highest-level pet will now award player experience.
    • Fleeing a pet battle will no longer despawn the pet that was being battled, but doing so will now inflict some damage on the fleeing pet battle team.
    • Disconnecting from a pet battle will once again respawn the pets you were fighting.
    • Any pet that has been killed in a pet battle will now never respawn.
    • A number of new pets can be found on the Isle of Lightning, including rare spawn drops, wild pets, and raid boss drops.
    • Elite Battle Pets have been added to the game world. These rare pets will spawn alone against an entire team. A new quest has been added to track progress as these new pets are hunted down, and completing that quest will award the new Red Panda pet.
    • Please note: Many of these changes have not yet come to the PTR, but will be available soon.
       
  • PvP
    • PvP trinkets that clear loss-of-control effects will now also clear these effects from the player's pet as well.
       
  • Items
    • Skyshards are now Bind on Account.
       
  • Sunsong Ranch
    • Seed bags have been added that allow planting of crops 4 plots at a time.
    • Yoon's Mailbox has been renamed to Sunsong Ranch Mailbox.
    • The yield from special crops has been improved to make farming them competitive with gathering these items out in the world.
    • Running the Master Plow across underground Virmen will cause them to pop out of the ground at 30% health and stunned.
    • Wild Crops will now occur less often.
       
  • Bug Fixes
    • Classes
      • Druid
        • It is no longer possible for a weaker application of Living Seed to overwrite a stronger one.
      • Paladin
        • It is no longer possible to refresh Inquisition to a lower duration.
      • Mage
        • The cooldown of Cauterize will now properly reset upon entering an Arena.
      • Warlock
        • Grimoire of Service now describes its special abilities on the tooltip.

Patch 5.1 Hotfixes - December 21


Patch 5.1 Hotfixes - December 21
Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 5.1. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below went live the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list in the days to come as additional hotfixes are applied.
Patch Updates

December 21
  • Classes
    • Paladin
      • The self heal from Seal of Insight will trigger approximately 33% more often.
         
  • Quests
    • Shan Kien will now respawn properly.
    • The quest "What's in the Box?" can now always be completed properly.
       
  • Items
    • It is no longer possible to loot more than one Ancient Pandaren Mining Pick.
    • Stackable Stags are now love peace (and stacking), and are friendly to all.
       
  • Dungeons, Raids & Scenarios
    • Terrace of the Endless Spring
      • Protectors of the Endless
        • The damage dealt by Touch of Sha no longer increases for each Protector that is defeated in the Heroic mode version of this encounter.
    • Heart of Fear
      • Grand Empress Shek’zeer
        • The damage dealt by Corrupted Dissonance, Sonic Discharge, and Cry of Terror has been reduced by approximately 10% in the Heroic mode version of this encounter.
    • Mogu'shan Vaults
      • Elegon
        • In the normal mode version of this encounter, Cosmic Sparks will deal less melee damage, Elegon will now use Materialize Protector less often, and the Overloaded effect that Elegon gains when an Empyreal Focus is destroyed now grants significantly less haste.
           
  • Bug Fixes
    • The achievements You Mean That Wasn't A Void Zone?, Incredible Hulk, Kill It With Fire! and Lightning Struck can now be completed normally.
    • Shan Kien's Sha Grasp ability is now properly removed from player pets.
    • Classes
      • Paladin
        • The area of effect component of Hammer of the Righteous will no longer activate Seal of Insight or Seal of Justice.
      • Monk
        • Mistweaver
          • Renewing Mist, Expel Harm, Eminence, Enveloping Mist, Chi Torpedo, Chi Wave, Zen Sphere, and Chi Burst will now benefit properly from PvP Power.

December 13
  • Classes
    • Mage
      • Frost Bomb will now detonate after 4 seconds (was 6 seconds), and the damage it deals to other players has been reduced by 20%.
         
  • Quests
    • Players that leave the area during the ending sequence of "Heart of the Alliance" will no longer be placed into the wrong phase.
       
  • Pet Battles
    • Players that have earned the Achievement "Taming the World" should now receive a Safari Hat in the mail.
    • Lower level pets involved in Pet Battles with higher level team mates will now receive full experience from victorious battles.
    • Darkmoon Hatchlings, Red Crickets, and Singing Crickets that were previously of lower quality should now be Rare quality.
       
  • Items
    • The Sun-Lute of the Phoenix King can now be upgraded using the Item Upgrade system.
       
  • Dungeons, Raids & Scenarios
  • Heart of Fear
    • Grand Empress Shek'zeer
      • The Empress now always drops three tier-set tokens and three non-set items in the 25 player Heroic mode version of this encounter.
         
  • Bug Fixes
  • The Guild Perk, Ride Like the Wind, should now properly increase flight path speeds by 25% in Pandaria.
  • Classes
    • Rogue
      • Various weapon procs will no longer sometimes prematurely break the Stealth provided by the Subterfuge talent.

December 11
  • Classes
    • Mage
      • When Fire Blast modified by Glyph of Fire Blast is used to detonate a Frost Bomb, the resulting Frost Bomb now deals 50% less damage.
    • Warrior
      • Taste for Blood now only stacks 1 time versus other players (was 3 times).
         
  • Quests
    • "Bad Blood", "Bloodlines", "The Korune", "Ancient Guardians", and "The Source of Korune Power" will no longer sometimes place players into the wrong phase.
       
  • PvP
    • The Battle Fatigue healing reduction debuff has been increased to 30% (was 15%).
       
  • Creatures
    • The Mogu enemies in the Ruins of Ogudei now correctly drop loot when slain.
       
  • Dungeons, Raids & Scenarios
    • Creatures in the Molten Core, Blackwing Lair, and Ahn'Qiraj raid dungeons now deal damage according to their intended pre-Mists of Pandaria melee damage values.
       
  • Bug Fixes
    • Several abilities that should break on damage will now correctly have a chance to break when damage is absorbed, including: Psychic Scream, Hex, Howl of Terror, Intimidating Shout, Blinding Light, Frost Nova, Freeze, Ring of Frost, Entangling Roots, and Mass Entanglement.

December 10
  • Classes
    • Mage
      • Critical Mass now multiplies the critical strike chance of Fireball, Frostfire Bolt, Pyroblast, and Scorch by 1.3 (was 1.25).
      • Inferno Blast now spreads Ignite, Pyroblast, and Combustion to 3 surrounding targets.
         
  • Quests
    • The Mechanized Fire should now be easier to reach in the course of completing "Dream of a Better Tomorrow".
    • Players that have completed "Better With Age" and "Crime and Punishment" can now properly acquire the quest "By the Sea, Nevermore" from Zer'ik in the Dread Wastes.
    • Players on the quest "Sentry Wards" will no longer be placed in the incorrect phase.
    • The quest "Enemies At Our Door" can no longer be shared.
       
  • Pet Battles
    • The Battle Pet ability Stone Rush now has a 1 round cooldown (was 0).
    • The Cinder Kitten now haz increased health. It looks like that armor helps a little after all.
    • Several Battle Pets now appear during times of day more appropriate to their ecology.
    • Singing Crickets are now considered Rare pets. This change does not apply to pets that have already been acquired.
    • Silithid Hatchlings should now be less elusive.
       
  • Brawler's Guild
    • Fixed an issue that could cause Zen'shar's Eyes of Warding to persist after he despawns.
       
  • Professions
    • Alchemy
      • Players that have deleted their Zen Alchemist Stone can now obtain the Strange Spherical Stone to repeat the quest "Strange Spherical Stone" to earn a new one.
    • Jewelcrafting
      • Newly created Sapphire Cubs will now always be of Uncommon quality.
         
  • Items
    • The following PvP trinkets now have less powerful on-use effects and reduced cooldowns:
      • Dreadful Gladiator's Badge of Conquest
      • Dreadful Gladiator's Badge of Dominance
      • Dreadful Gladiator's Badge of Victory
      • Malevolent Gladiator's Badge of Conquest
      • Malevolent Gladiator's Badge of Dominance
      • Malevolent Gladiator's Badge of Victory
    • The following PvP trinkets now have a less powerful on-use effect, but the duration of that effect has been increased:
      • SI:7 Operative's Manual
      • Kor'kron Book of Hurting
         
  • Creatures
    • Various Hozen rare spawn creatures are now less likely to evade and despawn.
    • Clawlord Kril'mandar will now be visible to players that have completed the quests "Domination Point" or "Lion's Landing".
    • Huntress Vael'yrie in the Krasarang Wilds now properly offers Stable Master services.
       
  • Dungeons, Raids & Scenarios
    • Normal and Heroic mode raid bosses now grant 40 Valor Points each upon being defeated.
    • Terrace of Endless Spring
      • Tsulong
        • Elemental Shaman will now always be properly eligible for loot after defeating the Raid Finder version of this encounter.
    • Mogu'shan Vaults
      • The floor of Elegon's chamber should now always reappear after he is defeated.
         
  • Bug Fixes
    • Classes
      • Hunter
        • Pets
          • The Sporebat's Energizing Spores ability will no longer stack with other similar sources of spell haste.
      • Monk
        • It is no longer possible to dispel or Spell Steal Xuen's Crackling Jade Lightning.
      • Priest
        • Fixed an issue that could cause Rapture to stop activating normally if it was triggered while the Priest was subject to crowd control.
      • Shaman
        • Fixed an issue that allowed several spells and abilities to continue to be available while Hexed.
      • Warlock
        • Damage from Rain of Fire will no longer prevent enemy players from capturing flag objectives.
        • Havoc will no longer duplicate attacks directed against targets that are affected by Banish or Cyclone. These attacks will not consume any charges of the spell.
    • Fixed an issue that could cause in-game cut-scenes to be skipped when sound is disabled.
    • Fixed an issue that allowed players below level 85 to see and loot certain Treasures of Pandaria.
    • Fixed an issue that could allow the Healing Ward provided by Vol'jin during the Dagger in the Dark Scenario to function outside of the instance.

December 5
  • Quests
    • It is now possible to use the Distraction ability while on the quest "Prisoners of War".
    • All eligible players can now complete the quest "It Is A Mystery".
    • The Dread Amber Focus for the quest "Concentrated Fear" can now be looted by all members of the party who are on the quest.
    • Seamus Goldenkicks can now return players to the instanced version of Dalaran after they complete the quest "Tracking the Thieves".
    • It is no longer possible to have both "Dark Skies" and "Rampage Against the Machine" in the quest log at the same time.
    • Players will no longer leap horribly to their deaths from the Dalaran Sewers in the course of completing the quest "One Last Grasp".
    • Kor'kron Subjugators and Kor'Kron Overseers now respawn more frequently for the quest "De-Subjugation".
    • Lieutenant Ethan Jacobson will no longer evade, and instead will respawn.
       
  • Pet Battles
    • The pet ability Ghostly Bite now has a 4 round cooldown (was 3).
    • The Crow on Darkmoon Island can now be captured. This pet cannot be caged for sale.
    • Newly purchased Darkmoon Hatchlings will now be of Rare quality.
    • The Darkmoon Glowfly, Clouded Hedgehog, Silent Hedgehog, and Jungle Grub can now be encountered in all qualities.
       
  • Brawler's Guild
    • Disruptron Mk. 3R-Alpha will no longer abandon the fight prematurely.
    • Crush should no longer reset unexpectedly during his Brawls.
    • Picking up Meatball's Strange Energy now benefits the Brawler's nearby pet as well.
    • Brawler's Guild statisticians will no longer reset their data on a weekly basis.
    • Starfall will no longer strike undamaged Power Crystals in the Millhouse Manastorm encounter.
    • The Brawler title is now permanent.
    • Fixed an issue that allowed spectators to heal the pets of competitors that are inside a Brawl arena.
       
  • Items
    • Jin'ya, Orb of the Waterspeaker now correctly causes the Shadowfiend and Mindbender to appear as Sha when wielded by a Shadow Priest.
    • Mirror of Broken Images and Sindragosa's Flawless Fang now provide 15% less resistance per level beyond level 85.
    • Fixed an issue that could allow the G91 Landshark to be used more than once in combat.
    • Item Enhancements
      • The Enchant Weapon: Elemental Force will no longer incorrectly activate from healing effects, and can only be triggered by damaging melee attacks or spells.
         
  • Creatures
    • Pandaren Campaign
      • Domination Point Elites hired using the Guard Contract: Tower now have the same health as their Alliance counterparts.
      • Bloodhilt Honorguards and Dominance Snipers at Dominance Point will no longer respawn too quickly.
      • Shieldwall Stormcallers no longer incorrectly use Bloodlust.
      • Shieldwall Marines no longer use their knockback effect too frequently.
      • Dwarven Mortar Team Engineers no longer use Wrench Strike.
    • Child of Chi-Ji in Krasarang Wilds will no longer evade after a brief pursuit, and no longer cast Blackout Kick.
    • Warlord Bloodhilt
      • Warlord Bloodhilt will no longer cast Bloody Knives on players that are no longer in combat with him.
      • Internal Bleeding can no longer be manually removed by right-clicking the effect. Instead, it is necessary to use the Rip It Out! ability.
         
  • Dungeons, Raids & Scenarios
    • A Little Patience
      • Defeating Commander Scargash will now cause his Kor'Kron Elite guards to depart (and not photo-bomb the follow-up cinematic.)
    • Dagger in the Dark
      • Slaying Broodmaster Noshi while he is casting will no longer sometimes prevent players from progressing through this Scenario.
         
  • Bug Fixes
    • Fixed an issue that could cause multiple Gnolls to emerge from a single barrel when playing the Whack-A-Gnoll Darkmoon Faire carnival game.
    • Fixed an issue that could cause some players to experience reduced performance in Silvermoon City.
    • Fixed an issue that could cause certain mounts to count double toward mount collection achievements.
    • Classes
      • General
        • Fixed an issue that could prevent Bloodlust, Heroism, Ancient Hysteria, and Time Warp from taking effect when cast simultaneously with another, similar, effect.
      • Death Knight
        • Fixed an issue that could cause Death Grip, when modified with Glyph: Tranquil Grip, to work on inappropriate targets.
        • After a Death Knight benefits from Purgatory, the resulting Perdition debuff now correctly shows its 3 minute timer.
      • Hunter
        • Improved Serpent Sting now deals the correct amount of damage.
      • Priest
        • Fixed an issue that could cause Atonement to attempt to heal invalid targets.
        • Atonement critical heals will now properly take effect on allies within 40 yards of the original target.
      • Shaman
        • Glyph: Totemic Encirclement will no longer sometimes prevent the talent Totemic Restoration from functioning.
      • Warlock
        • The Warlock's 2 piece Sha-Skin Regalia set bonus properly increases the damage of the Malefic Grasp version of Corruption by 10%, and will no longer sometimes deal too much damage.
      • Warrior
        • Safeguard will no longer sometimes take effect on allies that are out of line of sight, out of range, or unreachable.

December 3
  • Classes
    • Monk
      • Mistweaver
        • The absorption effect of Life Cocoon has been increased by 100%. We hope to have this change applied within the next 24 hours.
      • Brewmaster
        • The Power Guard effect now properly increases Guard’s absorption by 15%, up from 5%.
    • Paladin
      • Protection
        • Damage dealt by Holy Wrath now scales properly with Attack Power and Spell Power.
    • Warlock
      • Demonology
        • The damage and Demonic Fury cost of Chaos Wave have been reduced by 33%. The new values will not be reflected in the tooltip until a client patch.

  • Dungeons, Raids & Scenarios
    • General
      • Normal and Heroic raid encounters in Mogu’shan Vaults, Heart of Fear, and Terrace of Endless Spring now award 40 Valor, up from 25. This will take effect after the weekly reset.
    • Mogu’shan Vaults
      • The Spirit Kings now activate in a fixed order.

November 29
  • Classes
    • Hunter
      • Serpent Sting's damage has been increased by 100%, and its cost has been reduced to 15 Focus (was 25).
      • Survival
        • Improved Serpent Sting now deals 15% of its total damage instantly (was 30%).
    • Mage
      • Fire
        • The periodic damage from Combustion has been reduced by 50%.
        • The critical strike chance multiplier from Critical Mass has been reduced to 1.25 (was 1.5).
    • Monk
      • Stance of the Fierce Tiger now correctly applies its 10% movement speed increase. It may be necessary to activate this stance if it is not already active to benefit from the effect.
      • Monks using Roll and Flying Serpent Kick will now move at the correct speed while holding a Battleground flag.
      • Mistweaver
        • The mana costs of Jab, Spinning Crane Kick, Soothing Mist, Crackling Jade Lightning, and Renewing Mists have been increased by 30%.
        • Soothing Mist and Crackling Jade Lightning now have a 30% chance to generate Chi when they deal damage (was 35%).
    • Priest
      • Divine Star now deals 40% more damage and 133% more healing, and its radius has been reduced by 33%.
         
  • Quests
    • Players that complete the quest "Voice of the Gods" will now only receive one Reliquary Facsimile reward via mail after completing this quest.
    • The drop rate for Bilgewater Blasting Caps required for the quest "Siege Damage" has been increased.
    • Lieutenant Valorcall will now spawn for the quest "Sigil of Arathor".
       
  • Creatures
    • Alliance soldiers in the Krasarang Wilds are no longer confused about which side they're on.
    • Troubled Slave Spirits in the Ruins of Ogudei will no longer assist their own kind in battle unprovoked.
    • Fixed an issue that could cause Zan'vess Squad Leaders to evade.
       
  • Sunsong Ranch
    • Fixed an issue that could cause crops to become harvestable at inconsistent times. Crops will now always become harvestable at 3:00 a.m PST.
       
  • Dungeons, Raids & Scenarios
    • Several classic raid bosses have been adjusted to be more friendly to solo players:
      • Viscidus
        • Viscidus now remains frozen for 30 seconds (was 15), and it takes 30 hits to shatter Viscidus (was 50).
      • The Twin Emperors
        • The recast time for Heal Brother has been increased to 3 seconds (was 2).
      • C'thun
        • Players now have 5 minutes to escape C'thun's stomach and resume the battle before it resets.
      • Al'ar
        • Al'ar and Ember of Al'ar are no longer immune to fire damage.
      • Reliquary of Souls
        • Spirit Shock now has a 15 second recast time (was 0 seconds).
    • The Heart of Fear
      • Imperial Vizier Zor'lok
        • In the Heroic mode version of this encounter, Zor'lok will no longer sometimes spawn multiple Echoes of Attenuation, and will properly transition to his third platform when receiving sufficient damage to cause him to skip his second platform.
      • Wind Lord Mel'jarak
        • Breaking an Amber Prison will now always inflict the Residue debuff.
    • Mogu'shan Vaults
      • Will of the Emperor
        • Jan-xi and Qin-xi will no longer pause while executing their Devastating Combo attack.
    • Mogu'shan Palace
      • Elegon
        • Fixed an issue that could prevent the floor from returning during phase transitions in this encounter.
    • Temple of the Jade Serpent
      • Fixed an issue that could cause Wise Mari to stop using Hydrolance or Call Water.
    • A Little Patience
      • Fixed an issue that could cause Commander Scargash to become uninteractable.
         
  • Brawler's Guild
    • Disruptron Mk. 3R-Alpha's attacks will no longer sometimes strike spectators in the Brawl'gar Arena. His attacks will now properly strike opponents standing on the grates in this arena.
    • Dark Summoner's health has been reduced by 10%, and his damage reduced by 35%.
    • Certain short-term buffs, such as Bloodlust, are now cleared when entering the Brawler's Arena. Long term effects, such as Heart of the Wild, will persist.
       
  • Professions
    • Engineering
      • The Blingtron 4000 Gift Package now has a higher chance to drop valuable items, and a bonus chance to drop an additional sellable item.
    • Tailoring
      • The Imperial Silk Cocoon is no longer Unique.
         
  • Items
    • The Malevolent Gladiator's Ripper can now be upgraded via Conquest Points.
    • Bottled Tornado may no longer be used in areas where flying isn't permitted.
    • Using Bottled Tornado will now always properly put Rocket Jump and Goblin Glider on cooldown.
    • Blood Death Knights will no longer incorrectly receive Kilrak, Jaws of Terror; Scimitar of the Seven Stars; or Elegion, the Fanged Crescent from Raid Finder encounters.
    • Item Enhancements
      • Enchantments using the Real PPM system will now generate two buffs simultaneously, rather than simply refreshing the duration of an existing effect.
         
  • Bug Fixes
    • Mounted players can now correctly interact with the portals located at the faction daily quest hubs in the Krasarang Wilds.
    • Classes
      • Chi Torpedo, Halo, and Divine Star will no longer remove Stealth unless damage is actually dealt to the stealthed target.
      • Hunter
        • Disengage now properly removes rooting effects when used in combination with the talent Posthaste.
      • Mage
        • Fixed an issue that made it possible to detonate Frost Bomb twice under rare circumstances.
      • Monk
        • Dampen Harm now correctly only mitigates attacks that deal at least 20% of the Monk's maximum health.
        • Enlightenment is now always granted upon completion of Monk daily quests.
        • Gaining Power Guard will once again light up the alert on the Guard hotkey.
        • Renewing Mists will now always prioritize players over player controlled pets.
      • Paladin
        • Holy Wrath now benefits correctly from Attack Power and Spell Power.
      • Priest
        • Shadow Priest Mastery: Shadowy Recall will continue to activate on targets afflicted with Shadow Word: Pain, Vampiric Touch, and Devouring Plague when they move out of line of sight.
        • Mind Sear damage generated by Shadow Priest Mastery: Shadowy Recall has been increased to match Mind Sear's normal damage.
        • The effects of Inner Focus will now always fade after one heal has been cast.
      • Rogue
        • Poisons will now continue to be applied normally while Shadow Blades is activated.
      • Shaman
        • Unleashed Fury will now benefit only the Shaman who cast it.
      • Warlock
        • Fixed an issue that could cause Threatening Presence to be permanently activated for the Voidwalker and Felguard.
        • The Warlock's 2 piece Sha-Skin Regalia set bonus now properly increases the damage of the Malefic Grasp version of Corruption by 10%.

November 28
  • Classes
    • Shaman
      • Stormlash Totem now has a radius of 40 yards (was 30).
    • Warrior
      • Skull Banner now has a radius of 40 yards (was 30).
         
  • Quests
    • Quest targets on Bilgewater Beach in Krasarang Wilds will no longer improperly apply PvP flags to attacking players.
    • Agent Malley, the Operation: Shieldwall Quartermaster, now accepts the proper currency for his wares.
    • The quest "Touching Ground" can now be completed correctly.
    • NPCs in Domination Point will no longer ask PvP Guards to assist them in combat.
    • Great Cranes now drop Pristine Jet Crownfeathers more frequently.
    • Fixed an issue that would sometimes prevent players from witnessing their respective faction's landing on the shore of Krasarang Wilds.
       
  • Pet Battles
    • Mr. Bigglesworth will no longer drop from Kel'Thuzad, as he can now be obtained from the achievement Raiding With Leashes.
       
  • Dungeons, Raids & Scenarios
    • Fixed an issue that could cause some players to be friendly with the denizens of the Black Temple.
    • The Heart of Fear
      • Garalon will no longer despawn when moved near the outside edges of his platform.
    • Mogu'shan Palace
      • Trial of the King
        • Defeating Kuai the Brute while he is casting shockwave will no longer sometimes prevent players from completing this encounter.
    • A Little Patience
      • It is no longer necessary to slay the Kor'kron Elite preceding Commander Scargash to engage him.
         
  • PvP
    • Players are once again correctly affected by silencing effects in PvP.
       
  • Items
    • Scavenged Pandaren Weapons are now correctly Bind on Pickup.
    • The Malevolent Gladiator's Ripper now has the correct amount of PvP Power.
       
  • Bug Fixes
    • Character specific macros should no longer sometimes be removed from action bars when logging into the game for the first time.
    • Players that have faction changed will now receive the correct Pandaren Campaign commissions for their current faction.
    • Field Merchant Skevin now appears on the Skyfire.
    • Spirits of Harmony can no longer be sold, auctioned or mailed.
    • Fixed an issue that could cause players to become disconnected during the Domination Point event.
    • The Sturdy Crane Crate, Sturdy Tiger Trap, and Sturdy Crab Crate are now consumed once the quests they offer are accepted.
    • Guild tabards will now display correctly on the character selection screen.
    • Classes
      • Rogue
        • Mutilate, Killing Spree, and Fan of Knives once again apply poisons correctly.
      • Shaman
        • The effects of Symbiosis: Prowl will now correctly be removed once the duration of Symbiosis expires.
      • Warrior
        • Safeguard once again properly removes snares and rooting effects.

November 27
  • Classes
    • Hunter
      • Aspect of the Hawk and Aspect of the Iron Hawk now increase ranged attack power by 15% (was 10%).
    • Monk
      • Desperate Measures now also resets the cooldown on Expel Harm when the Monk is below 35% health.
    • Paladin
      • Light of Dawn's healing has been increased by 5%.
      • Holy Prism will now always heal the 5 closest allies with the lowest health.
    • Rogue
      • The cooldown of Vanish has been reduced to 2 minutes (was 3 minutes).
    • Warlock
      • Curse of Enfeeblement and Aura of Enfeeblement now reduce the physical damage dealt by all targets by 10% (was 20%).
      • Aura of Enfeeblement and Aura of the Elements now cost 150 Demonic Fury (was 50), and have a 10 second cooldown.
         
  • Creatures
    • Polluted Viceclaw Scuttlers are now much tougher customers.
       
  • Items
    • Sky Crystals can no longer function against Alani once Nimbus Shroud has been dispelled.
       
  • Dungeons, Raids & Scenarios
    • Terrace of Endless Spring
      • Corrupted Protectors now deal less damage in the Raid Finder version of this raid.
      • The Sha of Fear
        • A number of bug fixes and adjustments have been made to the Heroic mode version of this encounter:
          • The Sha of Fear will now transition to the Dread Expanse at 66% health (was 50%), and no longer heals when entering the second phase of the encounter.
          • Dread Spawns can now gain up to 5 stacks of Gathering Speed (was 3).
          • Dread Spawns now spawn at a reduced rate.
          • Dread Spawns will no longer sometimes cast Eternal Darkness on an incorrect target.
          • Dread Spawns will now always cast Sha Spine when a player picks up the Orb of Light; the damage of Sha Spine has been reduced.
          • Dread Spawns are no longer fooled by Feign Death.
      • Tsulong
        • The Raid Finder version of this encounter has been tuned to be more appropriate for its intended difficulty.
        • Tsulong will no longer despawn unexpectedly in the Heroic mode version of this encounter.
      • Lei Shi
        • Lei Shi's Spray Ability now increases frost damage taken by 10% per stack in the Raid Finder version of this encounter (was 12%).
           
  • Bug Fixes
    • Classes
      • Druid
        • Clearcasting is no longer consumed by damaging spells while Heart of the Wild is active.
      • Monk
        • Renewing Mist can no longer sometimes be cast while mounted.
      • Paladin
        • Fixed an issue that could cause Illuminated Healing to apply absorption shields when no healing was generated.
      • Rogue
        • Anticipation now generates the correct number of combo points when Crimson Tempest is used.
    • Players can now properly earn credit for the Last Man Standing achievement.
    • The Turkey Shooter can no longer be used on mounted players.
    • Fixed an issue that would cause various items to be awarded to players of the incorrect class or specialization in Raid Finder encounters.
    • Fixed an issue that would prevent some items from The Terrace of Endless Spring from being disenchanted.